SeunOlutayo

05 — Yinkus Kitchen · Mobile / E-commerce / User Research

Designing a simpler way to order food on demand.

A mobile food-ordering experience shaped by user research, iteration and follow-up feedback after launch.

Three Yinkus Kitchen mobile screens showing the menu, the cart and order tracking

Role

Product Designer — research, interaction design, UI, prototyping

Team

PM and engineers

Tools

Figma, FigJam, Google Forms

What I did

  • Ran user research to understand how people order food and where they abandon
  • Designed the browse, cart, checkout and order tracking experience
  • Worked with the PM and engineers through build and trade-offs
  • Collected follow-up feedback after implementation and fed it back into the design
01

Overview

A mobile app for ordering food on demand. Consumer, high frequency, and unforgiving: if ordering takes too long or the state of an order is unclear, people give up and use something else.

02

Research

  • People decide quickly and want to reorder something familiar more often than they want to browse.
  • Uncertainty after paying, not the ordering itself, was the biggest source of anxiety.
  • Small friction in the cart and checkout was where people dropped out.
03

Design decisions, and why

  • Get from menu to cart in as few steps as possible.

    WhyOrdering food is a routine task, not an experience people want extended.

  • Keep the cart visible and editable throughout.

    WhyPeople adjust their order as they go, and hidden totals cause abandonment.

  • Show clear order status after checkout.

    WhyThe wait is the most anxious part. Knowing what is happening is worth more than anything else on that screen.

04

Iteration and follow-up

I worked closely with the PM and engineers through build, adjusting the design where technical constraints made the original approach impractical. After launch I went back for feedback and used it to refine the flows rather than treating shipping as the end of the project.

05

Reflection

Consumer work is a good discipline for someone who mostly designs complex products. Nobody will tolerate a learning curve, so every unnecessary step shows up immediately.

Going back after launch changed my view of what was working. Some of what I was proud of turned out to matter less than the small things.